
In 2008, Emil Ernerfeldt created an interactive 2D physics simulator for his master's thesis project in computer science at Umeå University in Umeå, Sweden. Phun algodoo car destruction game simulator# This project was released for public and non-commercial use under the name "Phun" and gained considerable attention after a clip of Ernerfeldt using the software went viral on YouTube. Phun algodoo car destruction game software# In May 2008, Ernerfeldt brought the Phun project to Algoryx Simulation AB, a company founded in 2007 by Ernerfeldt's former supervisor at Umeå University, Kenneth Bodin. In 2009, Phun was rereleased under the name "Algodoo" (a combination of the words algorithm and do). The name change was motivated by the fact that the word "phun" is used by many sites deemed inappropriate for younger users and the fact that trademarking "phun" was nearly impossible.

In October 2011, Algoryx released two new versions: Algodoo for Education and Algodoo 2.0.0.


The basic concept behind Algodoo, the direct successor of Phun, is that children learn physics while they are having a good time.

But now there is a solution that is a lot more fun to be able to learn physics, Algodoo. Both the interaction between the objects as well as the gravity that has a direct influence on them are thing that they normally find difficult to understand and assimilate. If there is a subject that that majority of children normally find difficult, that has to be physics.
